The School of Visual Arts

0127245: Digital Media and Images

Mondays & Wednesdays, 11:30am - 2:20pm, LeBel, Room 126

Instructor: Justin A. Langlois | email: justinl@uwindsor.ca | website: justinlanglois.com/courses/0127245

Natalie Bookchin and Jason Rohrer

Grand Theft Auto

In the video game Grand Theft Auto, extreme sexism is utilized. The main male character is able to have sex with a prostitute, beat her up and then take his money back from her. This situation of males dominating social life is just a small sample (from a top-selling product) of the ubiquitous sexism that exists in video games. Sexism and patriarchy have also been prevalent in literature throughout much of history. Natalie Bookchin cleverly explores this through her interactive Web project entitled The Intruder. In her project, the narrative of the 1966 short story The Intruders is told. This is a story about using and murdering women, and in the Web project it is told through a sequence of ten game-like vignettes. The piece is a critical commentary as sexism from the narrative of the short story is made obvious. This is exemplified in one of the vignettes, which is structured as a version of the game Pong. In Natalie’s version though, the ball is substituted by a silhouette of a woman wearing a skirt, which is bounced back and forth. Players of the game are put into the confrontational position of “hitting women around.” This sequence reflects how the two male characters in the 1966 short story used and shared a woman. Women were displayed as subordinate to men. By displaying her critique in the form of a video game, links to the sexism in video game culture are made as well. This seemingly innocent medium, with it’s attention-consuming characteristics, also illustrates how easily a sexist situation can be inserted in the content while a player is distracted by the action of the game.

Bookchin’s The Intruders critiques the sexist and patriarchal ideologies which lay under the surface of much of our culture. Grand Theft Auto exemplifies the epitome of these cultural products which Natalie Bookchin seeks to intervene.

It is unfortunate that sexism and patriarchy are dominate themes in video games, let alone mass media in our contemporary society. But individual’s such as Jason Rohrer show that alternatives do exist. Jason’s video game Cultivation is based on conflict over land and plant resources. This theme is refreshingly a little more relavent to society today.

Category: blog | Tags: | Permalink: Natalie Bookchin and Jason Rohrer

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  • kevin: thank you very much. hope everyone is having a grand break. happy holidays/break -kevin echlin
  • taniapalcong: I love the craziness that is occurring for every image, most artist sometimes have the tendinitis to...
  • taniapalcong: I wouldn’t say that it’s incomplete just because of not witnessing the effect. But i do...
  • taniapalcong: This is really cool, I think reasons why people aren’t engaging to contemporary furniture is...
  • taniapalcong: I kinda find this article funny in a way… I mean it’s the care bears.
  • kristiner: wow this is really cool and so creative!
  • kristiner: I remember seeing this one when I was looking for examples. This one was really good and easy to...
  • kristiner: This really is an interesting infographic!
  • mackenziedarrach: I agree with kristine, its bizarre not knowing whether or not its real or fictional, but definitely...
  • kristiner: Wow, this is so fascinating! I agree with Christine I could see this technique being used a lot in the...

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