These are your unofficial final grades. Your grades are not official until they are approved and posted on your SIS.
These are your unofficial final grades. Your grades are not official until they are approved and posted on your SIS.
Project 4 Progress: We Are ‘The Smash Bros.’
Here are some links for you to see how I’ve interconnected these popular networking sites. The Rhizome page has more information on my project. My ongoing online intervention is a performance piece. I’ve created an ‘online’ musical persona; and with this group I will explore the aesthetics, processes and potential for “human” interaction and expression of self to others (this self is hopefully made more distinct through hacktivist ideologies and practices, like the manipulative quality of HTML).
Rhizome - This site has an extensive explanation of what this project is about.
Project 4: Web Interventions
This project will require you to propose and execute an intervention into a digital space such as FaceBook, Twitter, Blogger, Flickr, Delicious, Firefox extensions, etc. The project can be a performance, ongoing intervention, or documentation of your project in action.
Due: November 30 / This project is worth 15% of your final grade.
Your mark for this project will be broken down into the following components:
- Technical Proficiency: 20
- Conceptual Engagement: 40
- Critique: 20
- Aesthetics: 20
Other notes: If you get your project featured on the front page of Wooster Collective, Rhizome, YouTube, Good, Networked_Performance, We-Make-Money-Not-Art, or PSFK you will receive at least a mark of A on this assignment. Also, if you build a Firefox plugin or create any other software that ties into the API of any of the social networking tools listed above and somehow critiques it or re-presents its contents in an novel way, you will also receive a mark of at least an A. This is, however, not to say that projects that do something other than either of those things will not receive an A.
*** As a note, the above posted idea of a good grade automatically being given to your project for being featured on a number of high-profile blogs was taken up as a topic of discussion on Twitter, where some really valid concerns were raised, which subsequently made me a bit nervous about the reading of this outside of the context of the class itself. My thinking behind this, originally, was that if your project was featured on one of those sites, that it would be an indicator of sorts of the successes or insights that your project achieved in a real-world context, and certainly I would like to hope that you are creating work that could potentially exist beyond the classroom. Of course, and as always, every project you hand in will be stringently evaluated and graded accordingly, regardless of where the project itself might be seen outside of the class. This idea was only meant to be a motivating factor and a way to introduce you to some other great content. My apologies for any confusion.
Using any digital tool of your choice, create a series of 3 infographics articulating your concerns (real or invented) about the University, the environment, and the economy (1 of each).
Your infographics can be presented as projected images, prints, or videos.
Please consider the implications of where and how you present your work (eg. Why might you want to project an infographic about the University on the side of Lambton Tower, or why might you want to send an infographic about the economy to your former employer?)
Due: November 16 / This project is worth 15% of your final grade.
Your mark for this project will be broken down into the following components:
- Technical Proficiency: 20
- Conceptual Engagement: 40
- Critique: 20
- Aesthetics: 20
Other notes: Look up Infographics on Google right now. Then, look it up on Good.is.
Using only YouTube, find a video with 1 minute of interesting material. This video can be of anything—a trailer for a movie, an old TV show, a teenager singing a pop song, etc.
This project will enable you to examine visual appropriation and the realities and implications of an open-source culture on our everyday media consumption.
You will then re-enact / redub 1 minute of that video and record and edit your re-enactment / redub in Final Cut Pro.
Due: October 19
This project is worth 15% of your final grade.
Your mark for this project will be broken down into the following components:
- Technical Proficiency: 20
- Conceptual Engagement: 40
- Critique: 20
- Aesthetics: 20
Other notes: You must give this project a title and we will work together to figure out the best way to present the final projects (it could be that we upload the videos to YouTube, embed those videos in a webpage side by side with the original, or burn the videos to a DVD and play them all as a loop, etc.)
Using Adobe Photoshop and/or Adobe Illustrator, you will create 3 digital files for print, manipulated from source photographs that you take or through illustrations and graphics that you create. You can use text, but it should be conceptually motivated.
Your final images should articulate your thoughts on public and private space. Examples of this binary could include space, healthcare, life, education, culture, etc.
Your files must be prepared at 300dpi and you will print your files at the Document Imaging Services on main campus (Chrysler Hall Tower, Lower Level Rooms 1 & 5). Alternatively, you can print these files at a Staples, FedEx, etc. You will also have the option to project these images in a public space.
Due: September 21
This project is worth 15% of your final grade.
Your mark for this project will be broken down into the following components:
- Technical Proficiency: 20
- Conceptual Engagement: 30
- Print Quality: 10
- Critique: 20
- Aesthetics: 20
Other notes: Please review some of the resources at the following link (http://www.pbs.org/art21/education/public/lesson3.html). The examples at this URL mostly involved discussions surrounding public vs. private spaces and artworks dealing with that intersection, but it may help you in understanding concerns around these ideas.
Reading #1: Abstract Hacktivism
An essential text, abstract hacktivism: the making of a hacker culture, by Otto Von Busch and Karl Palmås, discusses a shift in cultural production and social navigation as they relate the practice of hacking to phenomena such as shopdropping, craftivism, fan fiction, liberation theology, and Spanish social movement YOMANGO.
Download the book in PDF, which is licensed under the General Public Licence, and read the section called, Hacking and Heresy, pages 27 – 60 (please note the page numbers in the bottom corners of each page). Don’t worry, the reading isn’t actually as long as it sounds, and if there’s anything particularly tough for you to understand, don’t spend a lot of time with it, just keep reading—there’s lots of material to talk about in this section!
Be prepared to discuss something particularly interesting (or confusing) from the reading on Monday in class. Feel free to blog about anything particularly interesting from the reading in the meantime.
Hello World!
Welcome to 0127245: Digital Media & Images.
Get familiar with this blog, you’ll be spending a lot of time here over the next four months.
First things first, check out some information on the artist, Christopher Baker, whose work, HELLO WORLD! OR: HOW I LEARNED TO STOP LISTENING AND LOVE THE NOISE, is pictured above.
You will be encouraged to make blog posts on the progress of your projects to practice not only writing and self-reflection, but also to help you and your classmates to understand your process.
From time to time, I will post a text (or a link to a text) under this category. You’ll be asked to read the text and respond on the blog and in a class discussion.
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